time Schedule
Team Organization framework
The “Last Stand” event will offer a story-driven experience integrated into the game’s flow. As the story unfolds during each game session, it will shape dynamics and guide players toward specific objective-based events. To deepen the story’s immersion, each squad will represent a “clan,” and all squads (clans) will be led by clan leaders, divided into two factions: either the United Sky Castles or the White Horse Alliance.
To maintain focus on gameplay and simplify organization, the Last Stand event will implement a streamlined command structure and radio channels. Players will also have some flexibility to organize their squads as they see fit, encouraging them to work together and pursue game objectives as they arise.
Each faction will have its own command team to ensure a steady flow of information, objective updates, and open communication with admins throughout the game. Players can reach out to the command team or admins for contracts, tasks, and general game information.
The command team for each side will operate on a general-use channel shared with squad leaders only. This means only squad leaders may communicate directly with the command team and must relay any received information to their squad members. Channels for individual squad members will be left to player discretion.